This is Earn to Die unblocked: the game runs above in an ordinary browser tab, served from earntodie.org itself, so it plays on a school Chromebook or laptop. It is free, with no download and no account, and the original Flash games of the series are one click away.
Earn to Die: a road full of zombies and a garage full of upgrades
Earn to Die is built on one loop. You drive until something stops you: a pile-up of zombies, a slope your engine cannot climb, or the fuel gauge hitting empty. Then the game pays you. On the Day Complete card you get money for the distance covered and more for every zombie you hit, and all of it goes into the garage before the next run.
The version on this page opens on a map of the western United States with a red X in the far north-west and a dotted route toward it. The first stops are Forgotten Hills, Catus Ride (the game's own spelling), Red Canyon and Desert Dash. Your first vehicle is a battered fire truck. The garage sells seven upgrades for it: engine, gearbox, wheels, spikes, a roof gun, a boost and a fuel tank, each with its own level bar.
The first day is short. In our test run, holding Up and nothing else, the fire truck climbed out of Forgotten Hills, ran over a small group of zombies and stalled on a slope with $320 for distance and $360 for zombie hits: $680 in total. Day 2 paid about the same. Your cash carries over, so by the Day 3 garage there was $1,273 to spend. Every upgrade after that pushes the stall point further along the route.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Accelerate | Up arrow | Hold it; the fuel gauge drops while you do |
| Tilt back / forward | Left / Right arrows | Level the truck in the air and lean into slopes |
| Pause | Pause button, top right | The ammo counter sits top left once you own a gun |
| Start a run | Garage → Go! | Click Ok on the tip card before the first run |
| After a run | Garage or the circular arrow | The circular arrow replays; Garage takes your pay to the shop |
| Menus | Mouse or touch | Map, Garage, the upgrade slots and the Day Complete buttons |
Getting further every day
- Buy fuel before power: The fuel tank is the cheapest upgrade ($100 for the first level) and the first runs end on an empty tank long before the engine is the problem.
- Zombies are money: On Day 1 the zombie hits paid more than the distance. Do not steer around the crowds; drive through them at speed.
- Keep the nose level: Tap Left or Right in the air so the truck lands on its wheels. A truck that lands on its nose loses its speed, and on a slope it may not get going again.
- Watch the marker: The bar on the Day Complete card and the line at the top of the screen mark your best distance, so you can see whether an upgrade helped.
- Wheels and gearbox for hills: When runs end on a slope instead of an empty tank, grip and gearing matter more than top speed.
- Save up for the big ones: The gun ($2,000) and boost ($1,300) cost more than two early days of pay. Buy a cheap level of fuel or wheels meanwhile.
Key features
- The drive-crash-upgrade loop: Every run pays, however badly it ends: money for distance, money for zombies, straight into the garage.
- Seven upgrades: Engine, gearbox, wheels, spikes, gun, boost and fuel tank, each with its own price and level bar.
- A map to cross: A western-US route from Forgotten Hills through Catus Ride and Red Canyon to Desert Dash, with the goal marked in the far north-west.
- Arrow keys only: Up to drive, Left and Right to tilt. The rest is mouse or touch.
- The originals too: Earn to Die (2011), Earn to Die 2012 and 2012 Part 2 in their original Flash files, running on Ruffle.
- Served from here: The game files are on earntodie.org itself. Nothing is installed and there is no account.
Game info
- Title: Earn to Die
- Developer: Toffee Games
- Category: Earn to Die Series
- Platform: Web browser (HTML5)
- Series: Earn to Die by Toffee Games (Flash originals published by Not Doppler, 2011–2012) · this page: a Unity WebGL build using Earn to Die 2012 Part 2's art, served from earntodie.org
Pro tip: On the first days, a full tank is worth more than a bigger engine. Buy fuel first and drive through the zombie crowds, not around them.